
The heart of the issue is the release of Microsoft’s Copilot Labs’ release of an AI powered, fully playable tech demo of new Quake II maps this weekend.
It wasn’t made by hand or by coding, but rather built as an ai world you could navigate freely, and the frames are rendered on the fly — at 10 frames per second with a a resolution of 640 x 360.
Continue reading “— This is impressive research! John Carmack defends Microsoft’s AI Quake”




